Cart

Your Cart is Empty

Back To Shop

Cart

Your Cart is Empty

Back To Shop
Sale

FANTASY AGE 2ND EDITION RPG

Original price was: $54.95.Current price is: $27.48.

(In Stock)

SKU: FlUP2QihnYRd Category:

Leap into sword & sorcery RPG adventures with theFantasy AGE Core Rulebook!

Powered by the popularAdventure Game Engine,Fantasy AGE2nd Editionis easy to learn, fun to play, and welcoming to new roleplayers.TheFantasy AGE Core Rulebookincludes these features:

  • Simple Character Creation:Pick an ancestry (such as draak, dwarf, goblin, and wildfolk), pick a class (envoy, mage, rogue, or warrior), pick a specialization (such as duelist, diplomat, pirate, and sword mage), and jump into the action.
  • Heroic Stunts:The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off unexpected moves in combat, cast more potent spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words.
  • Mighty Magic:Spell casters learn arcana, which are themed groups of spells. Mixing and matching the 19 arcana gives the mage class a huge amount of flexibility. To get started, choose two arcana like Beast, Cold, Death, Earth, Fate, Fire, Healing, Protection, Mind, and Shadow.
  • Game Master Guidance:If you are new to RPGs or have never GMed before, theCore Rulebookbreaks it all down for you. Not just GM advice but practicalities as well. Theres guidance for each of the GMs four roles: Game Planner, Game Host, Game Runner, and Game Moderator.
  • Customizable Rules:The GM can use optional rules for the campaign to better reflect the setting. Choices include the twin systems of Peril and Daring, which allow for dramatic swings from disadvantage to advantage as the tension builds. Horror rules can give the campaign a sinister turn. The Fortune system is an alternate way to handle health and damage first introduced in The Expanse RPG.
  • The Stranger Shores:TheCore Rulebookintroduces a campaign setting of its own called Stranger Shores. Brave the Deeps, which have been the doom of many a ship. Sail with a Mystic Navigator to travel to distant lands.
  • Breakwater Bay:Enter the Stranger Shores with Breakwater Bay, a starting adventure area to kick off your campaign. The book includesSet Sails for Breakwater Bay, a complete adventure.
  • So Much More:Youll also find character talents, challenging monsters, chase rules, magic items, relationships and bonds, and more. This is the complete package.
  • Part of the Family:Green Ronin publishes other RPGs powered by theAdventure Game Engine:The Expanse, Modern AGE, Blue Rose, Cthulhu Awakens,andFifth Season.If youve played any AGE games, you already know the core of the system. Veteran gamers will be pleased to hear thatFantasy AGE 2nd Editionis largely compatible with all previousFantasy AGEreleases.

Swords, sorcery, stunts, and Stranger ShorestheFantasy AGE Core Rulebookis your portal to exciting new RPG adventures!

Reviews

There are no reviews yet.

Be the first to review “FANTASY AGE 2ND EDITION RPG”

Your email address will not be published. Required fields are marked *

Cart

Your Cart is Empty

Back To Shop