Beak, Feather, & Boneis a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard52-card deckto determine a building’s purpose and then describe itsbeak(reputation),feather(appearance), andbone(interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.
Inspired by map-making games like Avery Alder’sThe Quiet Yearand archetype-focused RPG systems like Meguey & Vincent Baker’sPowered by theApocalypse,Beak, Feather, & Boneis a zine-length game includingrules of play, 11 community roles illustrated byAustin Breed, a map byJonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc).
While default play is lightly competitive,rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city,thebeak/feather/bone labeling system can be used with any map,game genre,or populace.
This purchase includes adigital copy of the game bookletoptimized for both screen and home-printing.300 dpi map files are also provided in PDF, PNG, & JPG for print and online use.
To Play You’ll Need
- a stack of note cards
- writing utensils
- coloring utensils
- an unlabeled map(provided)
- a standard deck of playing cards
- a 10-sided die(extremely optional)
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